So here is how it happened. I was talking to Ruelle last night and she told me that I should try and model with very few poly count. It was suggested that I keep the count under 50. So I started with a cube, and subdivided. Cut it in half and added some modifiers, Mirror(x), Sub Serf(1;2), Smooth(1). I managed to keep lost it some where around the ears and before the the eyes, when I checked the count it was around 50 already with mirror not applied. I decided to keep going instead of limiting the count. This is what came out of my brain at the time.
The over all count is some where around 1000.
In : 3D work